The Message Passing Interface (MPI) is an open standard for distributed memory parallelization. It consists of a library API (Application Programmer Interface) specification for C and Fortran. There exist unofficial language bindings for many other programming languages. The first standard document was released in 1994. MPI has become the de-facto standard to program HPC cluster systems and is often the only way available. There exist many optimized implementations, Open source and proprietary. The latest version of the standard is MPI 3.1 (released in 2015).
MPI allows to write portable parallel programs for all kinds of parallel systems, from small shared memory nodes to petascale cluster systems. While many criticize its bloated API and complicated function interface no alternative proposal could win a significant share in the HPC application domain so far. There exist optimized implementations for any platform and architecture and a wealth of tools and libraries. Common implementations are OpenMPI, mpich and Intel MPI. Because MPI is available for such a long time and almost every HPC application is implemented using MPI it is the safest bet for a solution that will be supported and stable on mid- to long-term future systems.
Information on how to run an existing MPI program can be found in the How to Use MPI Section.
The standard specifies interfaces to the following functionality (list is not complete):
- Point-to-point communication,
- Collective operations,
- Process groups,
- Process topologies,
- One-sided communication,
- Parallel file I/O.
While the standard document has 836 pages describing 100+ MPI functions a working and useful MPI program can be implemented using just a handful of functions. As with other standards new and uncommon features are often not implemented efficiently in available MPI libraries.
A process is the smallest worker granularity in MPI. MPI offers a very generic and flexible way to manage subgroups of parallel workers using so called communicators. A communicator is part of any MPI communication routine signature. Common practice is that there exists a predefined communicator called MPI_COMM_WORLD including all processes within a job. It is possible to create a subset of processes in new communicators. Still many applications can be implemented using only MPI_COMM_WORLD. Processes are assign consecutive ranks (integer number) and a process can be asked for its rank and the total number of ranks in a communicator within the program. This information is already sufficient to create work sharing strategies and communication structures. Messages can be send to another rank using its ID, collective communication (as e.g. broadcast) involve all processes in a communicator. MPI follows the multiple program multiple data (MPMD) programming model which allows to use separate source codes for the different processes. However it is common practice to use a single source for an MPI application.
Sending and receiving of messages by processes is the basic MPI communication mechanism. The basic point-to-point communication operations are send and receive.
MPI_Sendfor sending a message
int MPI_Send (const void* buf, int count, MPI_Datatype datatype, int dest, int tag, MPI_Comm comm)
MPI_Recvfor receiving a message
int MPI_Recv (void* buf, int count, MPI_Datatype datatype, int source, int tag, MPI_Comm comm, MPI_Status* status)
MPI communication routines consist of the message data and a message envelope. The message data is specified by a pointer to a memory buffer, the MPI datatype and a count. Count may be zero to indicate that the message buffer is empty. The message envelope consists of the source (implicitly specified by the sender), destination, tag and communicator. Destination is the id or the receiving process and tag an integer which allows to distinguish different message types.
Above signatures are the simplest example of point-to-point communication. In the standard there exist two basic flavors of point-to-point comunication: blocking and non-blocking. Blocking means that the communication buffer passed as an argument to the communication routine may be reused after the call returns, whereas in non-blocking the buffer must not be used until a special completion test was called. One could say that in the non-blocking flavor the potential for asynchronous communication is exposed to the API. Blocking and non-blocking sends and receives can be mixed with each other. To complicate things further the standard introduces communication modes: normal, buffered, synchronous and ready. Please refer to the references for more details on those topics. While making general recommendation is dangerous one can say that in many cases using the normal non-blocking variant for point-top-point communication is no mistake.