Difference between revisions of "Totalview in Segments"

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===== Video 1: Introduction to debugging and Totalview =====
 
===== Video 1: Introduction to debugging and Totalview =====
 
This video provides a brief overview of the debugging process and mindset and then introduces the debugger Totalview.  
 
This video provides a brief overview of the debugging process and mindset and then introduces the debugger Totalview.  
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<video type="html5">https://download.hrz.tu-darmstadt.de/media/HKHLR/Totalview_-_Teil1_-_V1.00.mp4 </video>
  
 
Material:
 
Material:

Revision as of 16:57, 16 December 2021

Introduction

Totalview is a widely used debugger in the field of HPC. This video series provides an introduction to debugging techniques and methodology, and a practical hands-on tutorial on the Totalview debugger.

This tutorial is targeted for software developers as an initial introduction to debugging with Totalview.

How to proceed through this tutorial?

The tutorial is currently made of 4 segments each detailing on basic debugging techniques. Additional segments, will be added as they are produced. Each video segments uses practical examples, provided as source files, that can be followed along. Access to the Totalview debugger is recommended to follow the tutorial along.


Who created this tutorial?

This tutorial has been developed by the Competence Center for High Performance Computing in Hessen (HKHLR).

The speaker is Dr. Christian Iwainsky from Technische Universiät Darmstadt. Christian works at the university's IT center. The slide are a collective effort of the HKHLR, and video editing was done by himself, with support by Laurin Eisenacher.


Videos

Video 1: Introduction to debugging and Totalview

This video provides a brief overview of the debugging process and mindset and then introduces the debugger Totalview.

<video type="html5">https://download.hrz.tu-darmstadt.de/media/HKHLR/Totalview_-_Teil1_-_V1.00.mp4 </video>

Material: ( Slides as pdf)

Video 2: Steering the program control flow
Video 3: Inspecting variables
Video 4: Comfort features: action-points, and replay engine

Material

Slides, Source-Files